Devlog 04


Bone hunters Devlog 4

Welcome to the fourth devlog of our game project. This week, we went further into our sprint phase, where the coders developed and refined the prototype some more, while the artist worked on the base assets of the bone hunters game. 

Art

For the art team, we put our focus on the level design elements, to bring the mood of our vision to life. Some time was spent on environment props, and more character concepts. We also tested out different kinds of level design to see how to find the optimal size for a balanced gameplay.

Our characters are coming to life, the teckel and corgi were made this week, from concept to 3d model. We still need to test out the shader combination on them to make sure they look as good as possible.

Next to character creation, the art team also started on texturing of foliage, since a lazy unwrap technique would take up way too many polygons to get the same amount of detail.

That’s why we went with a hand painted texture for these parts. Here is a draft version of our bush example, which is quite procedural and will be easily changeable colour wise to add variation to our scene.

Coding Department

A few things have changed since our last prototype to make it even more fun than it was before. The level design is still being tested out, to have the perfect maze like level for your enjoyment.

We also finally went from prototyping the mechanics to production! This means starting completely from scratch, which was very refreshing. After talking a lot about how we wanted to layout the code, we started programming. We began by implementing the basic fundamentals and mechanics of our game. We have our character controller working, this time without the dogs being able to walk over each other and up the walls! We have local multiplayer implemented as well as bark detection mechanics. Players get slowed in the mud thanks to our custom status manager! This status manager should also help us with easy addition of abilities/buffs as well as cooldowns.

Next week we will be looking at adding many more features including a Dynamic camera as it’s a very fundamental part of our game!

Controls

From this week on, we'll also be adding the controls of our game as well, and showcase any potential changes!

Files

BoneHunters-v0.4.zip 25 MB
Mar 25, 2022

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